OpenXR is a work-in-progress criterion that aims to link the underlying connections between VR and also AR hardware, game engines, and content, making for a much more interoperable ecosystem.
This essentially implies that any type of app developed for one OpenXR headset must technically be able to work on a completely various OpenXR headset with zero changes to the underlying code.
Oculus Rift and also Rift S programmers have already had preliminary accessibility to OpenXR given that late in 2014 by means of that platform’s Public Test Channel, UploadVR notes.
Bringing Quest right into the layer using model assistance for OpenXR possibly opens that platform to a majority of experiences, games, as well as applications, supplied they can not only press onto the standalone headset’s moderate Snapdraon 835 chipset as well as make it previous Oculus’ stringent content option process.
Facebook has published a developer article, noting that both the Oculus PC and Mobile SDKs will certainly include the sources necessary to utilize the Prototype OpenXR API for native C/C++ advancement of Oculus Rift Platform apps and also Android apps for Oculus Quest specifically.