One Month After the ‘Half-Life: Alyx’ Surge, SteamVR Usage on Steam Has Remained

Written by

The release of Half-Life: Alyx (2020 ) on Steam in late March brought along with it almost one million extra monthly-connected VR headsets, a record gain in SteamVR users. Shutoff simply released its Steam Hardware Survey for May, and also it seems there’s been no pull-back in linked headsets one month after the usership surge.

The taped number of VR headsets has in fact gone up by a fraction, going from April’s 1.91% to 1.92% in May.

It would not have been that weird to see a minimum of some decrease month-over-month because the game’s launch, as individuals plugged in for Half-Life: Alyx alone and after that just left after the last headcrab was vanquished. The numbers recommend nevertheless that brand-new customers could simply be remaining around for greater than simply HLA, which in our testimonial took us 12 hrs to defeat.

Image produced by Road to VR The actual makeup of connected VR headsets has actually altered a bit however over the last month, with many significant COMPUTER VR headsets such as HTC Vive, Oculus Rift, Oculus Rift S, and also Valve Index shedding a fraction of a portion.

Linked Oculus Quest headsets, which account for 7.46% of the total variety of link headsets now, made a gain of 1.43% in May alone– making for the largest increase among the whole lot.

This consistent growth in Quest users might be attributed both to Facebook’s regular (if not occasional) restocking of the mostly sold out headset integrated with the recently changed criterion for Oculus Link, which currently allows lets Quest individuals play Steam games by connecting to VR-ready PCs with the supply charging/data cable television that can be found in package.

Provided, Valve’s regular monthly Steam Hardware Survey only informs a component of the story when it involves its VR individuals. Those headsets are undoubtedly plugged in, but there’s no telling exactly how active that new userbase truly is; that will likely call for a longer period to see whether those gains are a brand-new floor for ongoing growth or a transient spike in individuals. Considering the riches of material produced over the previous 4 years however, it’s likely those individuals are here to remain.

Article Categories:
half-life · half-life: alyx · News · steam · steam hardware survey
Shares