London-based hardware startup TG0 has actually introduced a Kickstarter campaign for the Etee dev kit, a VR controller with integrated SteamVR Tracking. TG0 positions the controller’s button-less style and also finger monitoring as its main attractions.
TG0 has introduced the Etee Kickstarter campaign with the hopes of increasing ₤ 45,900 (~$56,000) for its Virtual Reality controller dev set. The Etee dev package will can be found in two versions, one with 3DOF monitoring beginning at ₤ 200 (~$265) for a pair as well as one more with 6DOF SteamVR Tracking starting at ₤ 240 (~$315) for a set. There’s a range of greater rates readily available with more one-of-a-kind rewards, including a version with innovative haptics and an additional with a great clear shell.
Based on a thesis that sounds … downright incorrect to the ears of any kind of VR player, TG0 says that” switches are way out of day,”and also proclaims the Etee controller’s button-less, trigger-less, as well as joystick-less layout as its major selling point, together with finger-sensing, which the business states spots stress, closeness, as well as touch. This is in contrast to the rest of the VR sector which has continuously integrated around VR controllers and games that make use of use switches, triggers, and also joysticks for vital pc gaming interactions. TG0 states that Etee supports gestures which can be used instead of switches.
While getting rid of the reliance on binary controls appears fantastic theoretically, in technique it has actually verified hard in the VR pc gaming room as a result of the need for precise as well as extremely reputable inputs.
However VR gaming isn’t the only use-case the firm is touting for the Etee controllers. As a dev package, they might naturally be utilized for any application where motion input is useful. VR web content that doesn’t require the binary precision of hardcore video game experiences– like training, art, therapy, social, remote control, and more– could absolutely leverage Etee as a more user-friendly means of input than a Virtual Reality controller covered in unknown buttons, triggers, and sticks. We’ve made a similar point about Oculus Quest’s experimental hand-tracking attribute (which certainly additionally lacks buttons, triggers, and sticks).